Channeler Guild Update


Channeler Player Preview Almost Ready!

The first rough draft of the channeler secondaries is done and we are working our way through the calculation of spell costs, effects, and in general making sure the idea can be implemented in a way that feels satisfying. The next step, and this might be a RetroMud community first, is a player preview where the guild spell and skill lists are posted for community review.

This is an open request for feedback both good and bad. See a crazy interaction that is probably overpowered? Let us know! Does a skill seem really underpowered or not very satisfying? Tell us!

The design goals for the secondaries were to provide a compelling choice based on playstyle and not overall party effectiveness. This means that no one secondary should stand out as a "must have" secondary for all channeler players. The next post will be the preview so stay tuned!